Imagine first release
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@@ -1,27 +1,36 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://wr6g6bhw2fyj"]
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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://wr6g6bhw2fyj"]
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[ext_resource type="Shader" uid="uid://cutdjeuxu188p" path="res://content/imagine.gdshader" id="1_74fhu"]
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[ext_resource type="Texture2D" uid="uid://cl3c8beeyvsuv" path="res://content/banner.png" id="2_g1ag2"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_74fhu"]
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noise_type = 0
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frequency = 0.0018
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cellular_distance_function = 1
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_g1ag2"]
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noise_type = 3
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seed = 7
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frequency = 0.04
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fractal_type = 2
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fractal_octaves = 1
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domain_warp_type = 2
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domain_warp_amplitude = 3.36
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domain_warp_fractal_type = 2
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domain_warp_amplitude = 7.11
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_74fhu"]
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width = 1280
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height = 720
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noise = SubResource("FastNoiseLite_74fhu")
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[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_kf2mi"]
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width = 128
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depth = 256
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noise = SubResource("FastNoiseLite_g1ag2")
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seamless = true
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invert = true
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in_3d_space = true
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normalize = false
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bump_strength = 32.0
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seamless_blend_skirt = 0.294
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[resource]
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shader = ExtResource("1_74fhu")
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shader_parameter/ripples = SubResource("NoiseTexture2D_74fhu")
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shader_parameter/warp = 0.005
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shader_parameter/time_scale = 0.035
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shader_parameter/texture1 = ExtResource("2_g1ag2")
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shader_parameter/texture2 = ExtResource("2_g1ag2")
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shader_parameter/ripples = SubResource("NoiseTexture3D_kf2mi")
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shader_parameter/transition = 0.0
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shader_parameter/time = 0.0
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shader_parameter/warp = 0.02
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shader_parameter/ridge_sharpness = 0.01
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shader_parameter/ridge_shine = 1.0
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shader_parameter/vignette_start = 0.225
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shader_parameter/vignette_fade = 1.0
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shader_parameter/vignette_distort = 0.7
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shader_parameter/vignette_gradient = 2.0
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