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imagine-composer/content/mat_imagine.tres

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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://wr6g6bhw2fyj"]
[ext_resource type="Shader" uid="uid://cutdjeuxu188p" path="res://content/imagine.gdshader" id="1_74fhu"]
[ext_resource type="Texture2D" uid="uid://cl3c8beeyvsuv" path="res://content/banner.png" id="2_g1ag2"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_g1ag2"]
noise_type = 3
seed = 7
frequency = 0.04
fractal_type = 2
fractal_octaves = 1
domain_warp_type = 2
domain_warp_amplitude = 7.11
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_kf2mi"]
width = 128
depth = 256
noise = SubResource("FastNoiseLite_g1ag2")
seamless = true
normalize = false
seamless_blend_skirt = 0.294
[resource]
shader = ExtResource("1_74fhu")
shader_parameter/texture1 = ExtResource("2_g1ag2")
shader_parameter/texture2 = ExtResource("2_g1ag2")
shader_parameter/ripples = SubResource("NoiseTexture3D_kf2mi")
shader_parameter/transition = 0.0
shader_parameter/time = 0.0
shader_parameter/warp = 0.02
shader_parameter/ridge_sharpness = 0.01
shader_parameter/ridge_shine = 1.0
shader_parameter/vignette_start = 0.225
shader_parameter/vignette_fade = 1.0
shader_parameter/vignette_distort = 0.7
shader_parameter/vignette_gradient = 2.0