Imagine first release

This commit is contained in:
2026-01-07 17:57:42 +01:00
parent f7714b14db
commit 39382093a2
16 changed files with 2283 additions and 60 deletions

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content/banner.png Normal file

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content/banner.png.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cl3c8beeyvsuv"
path="res://.godot/imported/banner.png-07aed7dc6f5515a14db0651ba6e535f0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://content/banner.png"
dest_files=["res://.godot/imported/banner.png-07aed7dc6f5515a14db0651ba6e535f0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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shader_type canvas_item;
uniform sampler2D ripples: repeat_enable;
uniform sampler2D texture1: filter_linear, source_color;
uniform sampler2D texture2: filter_linear, source_color;
uniform sampler3D ripples: repeat_enable, filter_linear;
uniform float transition = 0;
uniform float time = 0;
uniform float warp;
uniform float time_scale = 0.1f;
uniform float ridge_sharpness;
uniform float ridge_shine = 0;
uniform float vignette_start;
uniform float vignette_fade;
uniform float vignette_distort = 0;
uniform float vignette_gradient = 1;
vec3 hmap_normal(sampler2D hmap, vec2 uv) {
float eps = 0.01f;
vec3 hmap_normal(sampler3D hmap, vec3 uv) {
float eps = 0.03;
float z = texture(hmap, uv).z;
return normalize(vec3(
(texture(hmap, uv + vec2(eps, 0)).z - z) / eps,
(texture(hmap, uv + vec2(0, eps)).z - z) / eps,
(texture(hmap, uv + vec3(eps, 0, 0)).z - z) / eps,
(texture(hmap, uv + vec3(0, eps, 0)).z - z) / eps,
-1
));
}
void fragment() {
float tr = transition;
//vec3 normal = texture(ripples, UV + vec2(TIME * time_scale, 0)).xyz;
vec3 normal = hmap_normal(ripples, UV + vec2(TIME * time_scale, 0));
vec4 col = texture(TEXTURE, UV + normal.xy * warp).rgba;
vec3 time_uv = vec3(UV.x, UV.y, time);
vec3 center = hmap_normal(ripples, time_uv);
vec3 right = hmap_normal(ripples, time_uv + vec3(ridge_sharpness, 0, 0));
vec3 up = hmap_normal(ripples, time_uv + vec3(0, ridge_sharpness, 0));
vec3 left = hmap_normal(ripples, time_uv + vec3(-ridge_sharpness, 0, 0));
vec3 down = hmap_normal(ripples, time_uv + vec3(0, -ridge_sharpness, 0));
vec3 normal = (center + left + right + up + down) / 5.0f;
vec3 edge_normal = (center + left - right + up - down) / 5.0f;
float ridge_shine_factor = pow(length(edge_normal.xy), 3) * 0.7f;
vec2 warp_uv = UV + normal.xy * (warp + 0.05f * tr);
float vig = pow(max(length(warp_uv - vec2(0.5f)) - vignette_start, 0) / (1.0f - vignette_start), vignette_gradient);
vec2 vig_uv = warp_uv - (vignette_distort + 1.0f * tr) * vig * normalize(warp_uv - vec2(0.5f));
vec4 col1 = texture(texture1, vig_uv).rgba;
vec4 col2 = texture(texture2, vig_uv).rgba;
vec4 col = mix(col1, (col1 + col2) / 2.0f, tr);
col.rgb += vec3((ridge_shine + 5.0f * tr) * ridge_shine_factor);
col.rgb = mix(col.rgb, vec3(1.0f), (vignette_fade + 2.0f * tr) * (vig + 0.02f * tr));
COLOR.rgb = col.rgb;
}

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content/imagine_params.gd Normal file
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class_name ImagineParams extends Resource
@export var time_scale: float
@export var frequency: float
@export var warp: float
@export var ridge_sharpness: float
@export var ridge_shine: float
@export var vignette_start: float
@export var vignette_fade: float
@export var vignette_distort: float
@export var vignette_gradient: float
@export var transition_dur: float

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uid://c5hr1d3ko8et3

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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://wr6g6bhw2fyj"]
[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://wr6g6bhw2fyj"]
[ext_resource type="Shader" uid="uid://cutdjeuxu188p" path="res://content/imagine.gdshader" id="1_74fhu"]
[ext_resource type="Texture2D" uid="uid://cl3c8beeyvsuv" path="res://content/banner.png" id="2_g1ag2"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_74fhu"]
noise_type = 0
frequency = 0.0018
cellular_distance_function = 1
[sub_resource type="FastNoiseLite" id="FastNoiseLite_g1ag2"]
noise_type = 3
seed = 7
frequency = 0.04
fractal_type = 2
fractal_octaves = 1
domain_warp_type = 2
domain_warp_amplitude = 3.36
domain_warp_fractal_type = 2
domain_warp_amplitude = 7.11
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_74fhu"]
width = 1280
height = 720
noise = SubResource("FastNoiseLite_74fhu")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_kf2mi"]
width = 128
depth = 256
noise = SubResource("FastNoiseLite_g1ag2")
seamless = true
invert = true
in_3d_space = true
normalize = false
bump_strength = 32.0
seamless_blend_skirt = 0.294
[resource]
shader = ExtResource("1_74fhu")
shader_parameter/ripples = SubResource("NoiseTexture2D_74fhu")
shader_parameter/warp = 0.005
shader_parameter/time_scale = 0.035
shader_parameter/texture1 = ExtResource("2_g1ag2")
shader_parameter/texture2 = ExtResource("2_g1ag2")
shader_parameter/ripples = SubResource("NoiseTexture3D_kf2mi")
shader_parameter/transition = 0.0
shader_parameter/time = 0.0
shader_parameter/warp = 0.02
shader_parameter/ridge_sharpness = 0.01
shader_parameter/ridge_shine = 1.0
shader_parameter/vignette_start = 0.225
shader_parameter/vignette_fade = 1.0
shader_parameter/vignette_distort = 0.7
shader_parameter/vignette_gradient = 2.0

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content/value_slider.gd Normal file
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@tool
extends HSlider
@onready var default_value = value
func _ready() -> void:
update_label(value)
value_changed.connect(update_label)
func update_label(x):
var p = (x - min_value) / (max_value - min_value)
$Label.text = "%.0f %%" % [ p * 100 ]
$Label.modulate = Color.BLUE.lerp(Color.RED, p)
func reset():
value = default_value
value_changed.emit(value)

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uid://b30buugsxbwhs

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content/value_slider.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://b3hvp2t36d4eo"]
[ext_resource type="Script" uid="uid://b30buugsxbwhs" path="res://content/value_slider.gd" id="1_vyn1w"]
[node name="ValueSlider" type="HSlider"]
offset_right = 104.0
offset_bottom = 25.0
tick_count = 3
ticks_position = 3
script = ExtResource("1_vyn1w")
[node name="Label" type="Label" parent="."]
modulate = Color(0, 0, 1, 1)
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -21.0
offset_top = -17.0
grow_horizontal = 0
grow_vertical = 0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 5
theme_override_font_sizes/font_size = 12
text = "0 %"
horizontal_alignment = 2
vertical_alignment = 2