[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://wr6g6bhw2fyj"] [ext_resource type="Shader" uid="uid://cutdjeuxu188p" path="res://content/imagine.gdshader" id="1_74fhu"] [ext_resource type="Texture2D" uid="uid://cl3c8beeyvsuv" path="res://content/banner.png" id="2_g1ag2"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_g1ag2"] noise_type = 3 seed = 7 frequency = 0.04 fractal_type = 2 fractal_octaves = 1 domain_warp_type = 2 domain_warp_amplitude = 7.11 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_kf2mi"] width = 128 depth = 256 noise = SubResource("FastNoiseLite_g1ag2") seamless = true normalize = false seamless_blend_skirt = 0.294 [resource] shader = ExtResource("1_74fhu") shader_parameter/texture1 = ExtResource("2_g1ag2") shader_parameter/texture2 = ExtResource("2_g1ag2") shader_parameter/ripples = SubResource("NoiseTexture3D_kf2mi") shader_parameter/transition = 0.0 shader_parameter/time = 0.0 shader_parameter/warp = 0.02 shader_parameter/ridge_sharpness = 0.01 shader_parameter/ridge_shine = 1.0 shader_parameter/vignette_start = 0.225 shader_parameter/vignette_fade = 1.0 shader_parameter/vignette_distort = 0.7 shader_parameter/vignette_gradient = 2.0