Loading images with noise distortion.

This commit is contained in:
2026-01-06 21:01:53 +01:00
commit f7714b14db
13 changed files with 290 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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README.md Normal file
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# Imagine Composer
A tool for creating dreamy imaginations from artwork, for use in the blind exploration game Blind Nature.

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content/imagine.gdshader Normal file
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shader_type canvas_item;
uniform sampler2D ripples: repeat_enable;
uniform float warp;
uniform float time_scale = 0.1f;
vec3 hmap_normal(sampler2D hmap, vec2 uv) {
float eps = 0.01f;
float z = texture(hmap, uv).z;
return normalize(vec3(
(texture(hmap, uv + vec2(eps, 0)).z - z) / eps,
(texture(hmap, uv + vec2(0, eps)).z - z) / eps,
-1
));
}
void fragment() {
//vec3 normal = texture(ripples, UV + vec2(TIME * time_scale, 0)).xyz;
vec3 normal = hmap_normal(ripples, UV + vec2(TIME * time_scale, 0));
vec4 col = texture(TEXTURE, UV + normal.xy * warp).rgba;
COLOR.rgb = col.rgb;
}

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uid://cutdjeuxu188p

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content/mat_imagine.tres Normal file
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://wr6g6bhw2fyj"]
[ext_resource type="Shader" uid="uid://cutdjeuxu188p" path="res://content/imagine.gdshader" id="1_74fhu"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_74fhu"]
noise_type = 0
frequency = 0.0018
cellular_distance_function = 1
domain_warp_type = 2
domain_warp_amplitude = 3.36
domain_warp_fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_74fhu"]
width = 1280
height = 720
noise = SubResource("FastNoiseLite_74fhu")
seamless = true
invert = true
in_3d_space = true
normalize = false
bump_strength = 32.0
[resource]
shader = ExtResource("1_74fhu")
shader_parameter/ripples = SubResource("NoiseTexture2D_74fhu")
shader_parameter/warp = 0.005
shader_parameter/time_scale = 0.035

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dldw5nkqr0djl"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Imagine Composer"
run/main_scene="uid://b8c8qe2xi5m24"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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run/main.gd Normal file
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
%LoadImageButton.pressed.connect(show_image_load_dialog)
%LoadImageDialog.file_selected.connect(load_image)
func show_image_load_dialog():
%LoadImageDialog.visible = true
func load_image(path: String) -> bool:
var image = Image.load_from_file(path)
if image == null:
return false
var tex = ImageTexture.create_from_image(image)
%PreviewImage.texture = tex
%LoadImageButton.text = path.get_file()
return true

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run/main.gd.uid Normal file
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uid://g3xgdtvbtg2f

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run/main.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://b8c8qe2xi5m24"]
[ext_resource type="Texture2D" uid="uid://dldw5nkqr0djl" path="res://icon.svg" id="1_4u770"]
[ext_resource type="Script" uid="uid://g3xgdtvbtg2f" path="res://run/main.gd" id="1_t8dga"]
[ext_resource type="Material" uid="uid://wr6g6bhw2fyj" path="res://content/mat_imagine.tres" id="2_vt7r5"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_t8dga"]
bg_color = Color(0.1003897, 0.10924364, 0.113670714, 1)
[node name="Main" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_t8dga")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="LoadImageDialog" type="FileDialog" parent="."]
unique_name_in_owner = true
oversampling_override = 1.0
title = "Open a File"
dialog_hide_on_ok = true
file_mode = 0
access = 2
filters = PackedStringArray("*.png")
use_native_dialog = true
hidden_files_toggle_enabled = false
file_filter_toggle_enabled = false
file_sort_options_enabled = false
folder_creation_enabled = false
favorites_enabled = false
[node name="MainSplit" type="HBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PreviewSide" type="MarginContainer" parent="MainSplit"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.0
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="PreviewWindow" type="AspectRatioContainer" parent="MainSplit/PreviewSide"]
layout_mode = 2
ratio = 1.7778
[node name="Panel" type="Panel" parent="MainSplit/PreviewSide/PreviewWindow"]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_t8dga")
[node name="PreviewImage" type="TextureRect" parent="MainSplit/PreviewSide/PreviewWindow/Panel"]
unique_name_in_owner = true
material = ExtResource("2_vt7r5")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_4u770")
expand_mode = 1
stretch_mode = 5
[node name="ControlSide" type="PanelContainer" parent="MainSplit"]
layout_mode = 2
size_flags_horizontal = 3
[node name="MarginContainer" type="MarginContainer" parent="MainSplit/ControlSide"]
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="VBoxContainer" type="VBoxContainer" parent="MainSplit/ControlSide/MarginContainer"]
layout_mode = 2
[node name="TitleLabel" type="Label" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
text = "Imagine Composer"
horizontal_alignment = 1
[node name="FileContainer" type="FoldableContainer" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer"]
layout_mode = 2
title = "File"
[node name="VBoxContainer" type="VBoxContainer" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer/FileContainer"]
layout_mode = 2
[node name="LoadImageButton" type="Button" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer/FileContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Load Image"
[node name="LoadFXButton" type="Button" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer/FileContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Load FX"
[node name="HBoxContainer" type="HBoxContainer" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer/FileContainer/VBoxContainer"]
layout_mode = 2
[node name="SaveFXButton" type="Button" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer/FileContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Save FX"
[node name="SaveFXAsButton" type="Button" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer/FileContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Save FX As"
[node name="FX Container" type="FoldableContainer" parent="MainSplit/ControlSide/MarginContainer/VBoxContainer"]
layout_mode = 2
title = "Effects"