diff --git a/.obsidian/bookmarks.json b/.obsidian/bookmarks.json
new file mode 100644
index 0000000..fc69ce2
--- /dev/null
+++ b/.obsidian/bookmarks.json
@@ -0,0 +1,3 @@
+{
+ "items": []
+}
\ No newline at end of file
diff --git a/.obsidian/graph.json b/.obsidian/graph.json
index 42a46ec..bdb5635 100644
--- a/.obsidian/graph.json
+++ b/.obsidian/graph.json
@@ -1,13 +1,21 @@
{
- "collapse-filter": true,
- "search": "",
+ "collapse-filter": false,
+ "search": "path:Milestones ",
"showTags": false,
"showAttachments": false,
"hideUnresolved": false,
"showOrphans": true,
"collapse-color-groups": true,
- "colorGroups": [],
- "collapse-display": true,
+ "colorGroups": [
+ {
+ "query": "",
+ "color": {
+ "a": 1,
+ "rgb": 14701138
+ }
+ }
+ ],
+ "collapse-display": false,
"showArrow": false,
"textFadeMultiplier": 0,
"nodeSizeMultiplier": 1,
diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json
index e255811..56d8fe5 100644
--- a/.obsidian/workspace.json
+++ b/.obsidian/workspace.json
@@ -4,21 +4,21 @@
"type": "split",
"children": [
{
- "id": "82235c35829097d8",
+ "id": "cd6ac700b2b8bb30",
"type": "tabs",
"children": [
{
- "id": "768d071a2d742b85",
+ "id": "d6aee7630123127a",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
- "file": "Lore/The World.md",
+ "file": "Lore/Sacred Forest/Mana Animals/Cute Mana Animal.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
- "title": "The World"
+ "title": "Cute Mana Animal"
}
}
]
@@ -190,21 +190,30 @@
"obsidian-git:Open Git source control": false
}
},
- "active": "768d071a2d742b85",
+ "active": "d6aee7630123127a",
"lastOpenFiles": [
- "Assets/world_map.pdf",
- "Lore/The World.md",
- "Assets/world_map.svg",
+ "Lore/Sacred Forest/Mana Animals/Brainstorming.canvas",
+ "Lore/Sacred Forest/Mana Animals/Cute Mana Animal.md",
+ "Lore/Sacred Forest/Mana Animals",
+ "Lore/Sacred Forest/Sacred Forest.md",
"Lore/Liora.md",
- "Lore/Sacred Forest.md",
+ "Lore/Sacred Forest",
+ "Lore/Grand Forest.md",
+ "Assets/world_map.svg",
+ "Assets/liora_front_back.jpg",
+ "Lore/The World.md",
+ "Game Design/Guide Network.md",
+ "Milestones/Milestones.md",
+ "Milestones/Milestone 3.md",
+ "Untitled.canvas",
+ "Milestones",
+ "Game Design/SaveGame.md",
+ "Assets/world_map.pdf",
"Lore/Kestrel.md",
"Lore/Grand Lake.md",
- "Lore/Grand Forest.md",
- "Game Design/SaveGame.md",
"Game Design/Focus System.md",
"WELCOME.md",
"Timeline.canvas",
- "Assets/liora_front_back.jpg",
"Assets",
"Lore/Liora/liora_front_back.jpg",
"Lore/Liora/Canvas.canvas",
@@ -212,7 +221,6 @@
"Game Design",
"Lore",
"Assets/Art/Liora",
- "Assets/Art",
- "Assets"
+ "Assets/Art"
]
}
\ No newline at end of file
diff --git a/Assets/world_map.svg b/Assets/world_map.svg
index 3acf2ad..ff9ba0a 100644
--- a/Assets/world_map.svg
+++ b/Assets/world_map.svg
@@ -27,18 +27,18 @@
inkscape:pagecheckerboard="true"
inkscape:deskcolor="#000000"
inkscape:document-units="mm"
- inkscape:zoom="1.28"
- inkscape:cx="950"
- inkscape:cy="1397.2656"
+ inkscape:zoom="1"
+ inkscape:cx="1025.5"
+ inkscape:cy="1678.5"
inkscape:window-width="2560"
inkscape:window-height="1417"
inkscape:window-x="-8"
inkscape:window-y="-8"
inkscape:window-maximized="1"
- inkscape:current-layer="layer3"
+ inkscape:current-layer="layer7"
showborder="true"
showgrid="true"
- showguides="false"
+ showguides="true"
inkscape:lockguides="false">Liora's HutWaterfall PlateauSorcerer StoneBell ChurchRoot ChapelWindflower FieldSealed RootsEye of RonnRotten ForestGrand Desert of GynnDungeon of GynnGrand LakeRonn's RestMana PlainsShaded ForestShaded ForestLiora's HutSealed Path EastSilent PondGates To The EastForest Mage StoneMerchants' GuildBell ChurchMana BarrierRoot Of The Grand TreeSealed Path WestSealed Path NorthWhispering TreesThe SylverianHorizon WatchBell MeadowTobias' SundialLauren's HomeRoot CrossingFishing HutSorcerer StoneWindflower FieldMage Stone
+ y="292.97559">Tobias' WorkshopDuplicated Objects(only for setting looks)
diff --git a/Game Design/Guide Network.md b/Game Design/Guide Network.md
new file mode 100644
index 0000000..2ff998c
--- /dev/null
+++ b/Game Design/Guide Network.md
@@ -0,0 +1,3 @@
+The guide network is graph consisting of junctions and edges across which Liora can be guided by Kestrel. Junctions that are associated with a *location* will be part of the map-location selection system. Other junctions serve a purely functional role for simplifying pathing in the network (i.e providing splits of a path).
+
+The guide network is a key part of the gameplay experience, as it provides a stronger sense of orientation and map awareness. Like a theme park, the paths of a network generally pass by points of interest. This is where the player can decide to go off the path to do an activity with the [[Focus System]]. Milestone 3
\ No newline at end of file
diff --git a/Lore/Sacred Forest/Mana Animals/Cute Mana Animal.md b/Lore/Sacred Forest/Mana Animals/Cute Mana Animal.md
new file mode 100644
index 0000000..69905a8
--- /dev/null
+++ b/Lore/Sacred Forest/Mana Animals/Cute Mana Animal.md
@@ -0,0 +1,26 @@
+I want to have a cute mana-based animal that is prominent in groups around the sacred forest, and has a "leader" that can be interacted with. What kind of animal will this be? What is its personality?
+
+This animal does not speak human language, but just mumbles things. It has distinct sounds. They are curious about Liora when they first meet her and provide an opportunity for Liora to interact as well. Then I wonder, what is the greater purpose of their existence for the game? I feel an opportunity here.
+
+- Encountered in Sacred Forest
+- Interacts with Liora
+- Lives in groups of max 5.
+- Guide Liora to hidden locations nearby? For things that can not be found with the focus system, we have to rely on animals. Kestrel can highlight things that it spots nearby and mark them with magic. But for things that are really hidden from sight and sound, it does not make sense to expose them directly to the focus system.
+
+## Guiding Role
+
+These animals specifically live in the area between junctions. To gain information on the things that can be found in these areas, it can be a mechanic to find the sounds of these animals and to then do an interaction minigame with them or to give them an item or food. The player can still search for the items by themselves, but this takes more time and is really just random trial and error. Though we can add more hints of sounds.
+
+Mechanically, these critters are assigned to a specific region of the forest, and within that region they can guide the player to small objectives and items, or to puzzles if they want Liora to aid them. This is a form of *indirect questing* where an objective is found from a simple interaction, and a reward follows from doing the objective.
+
+An example, the animals can have a wounded amongst them, it would be Liora's task to bring a specific type of healing medicine to this animal to complete the quest. Then the animals can give Liora a reward in the form of a next story clue, or key item.
+
+An example, the animals simply guide Liora to a strange ruin that has to be opened with a puzzle. Inside is a pot of honey meant to attract flying animals. This was set up by Tobias, but the player does not know this. Tobias used magic to lock the door, instead of just lifting creating a weak door. The animals would make holes in the door if he does not use stone.
+
+## More on appearance
+
+These animals should be social and live in groups. Not sure if they are supposed to be bipedal or four-footers. The initial inspiration would be a similar feel to the Studio Ghibli little critters in Princess Mononoke or The Boy And The Heron. They are numerous, harmless and provide funny interactions. They are native to the [[Sacred Forest]] due to their fragile nature.
+
+They could have a leader somewhere in the Sacred Forest that does provide conversation. In that case they are morel like little tribal creatures.
+
+The forest nimbus is a small critter shaped like a cloud, that has one magical white arm with three fingers that it can use to grab fruit. They roll around and are very social. They make a whistling like sound similar to a Kettle.
\ No newline at end of file
diff --git a/Lore/Sacred Forest.md b/Lore/Sacred Forest/Sacred Forest.md
similarity index 100%
rename from Lore/Sacred Forest.md
rename to Lore/Sacred Forest/Sacred Forest.md